Dense legal and ops requirements turned into guided workflows — so teams stay compliant without living in spreadsheets.
Works closely with PM, engineering and stakeholders to translate complex business requirements into intuitive, user-centered solutions.
Dense legal and ops requirements turned into guided workflows — so teams stay compliant without living in spreadsheets.
Full research-to-UI process — surveys, competitive analysis, A/B testing, and an iOS design that scored 98% intuitive vs 67% for Indeed.
Comfortable working in either language with PMs, design leads and stakeholders.
Based in London, available for full-time roles or freelance engagements across the UK and EU.
Each project focused on a real problem, real users, and a measurable outcome. Click any card to open the full write-up in the panel.
Standalone interface explorations — apps, marketing sites and dashboards.
Product designer with 5+ years across graphic design, UX/UI and people operations. I bring a rare mix of visual craft, systems thinking and organisational understanding to AI, SaaS and mobile products.
Most designers open Figma and start with the interface. I start with the users and the organisation: who makes the decisions, where the friction is, what the constraints are, and what will actually get built.
I focus on AI-driven B2B SaaS, enterprise tools and mobile products — the kind of complex systems where good UX has real impact and bad UX has real consequences.
My background in graphic design and people operations shapes how I work: visual craft, systems thinking, and a deep understanding of how organisations actually run.
Leading end-to-end product design for a compliance-driven enterprise SaaS spanning GDPR, HR, occupational health, business operations and training modules. Defined product architecture, role-based access, and translated regulatory requirements into scalable user-centred design.
Led UX/UI for an AI-powered language learning iOS app. Redesigned core flows, wireframes and prototypes — achieved 85% usability improvement. Defined interaction patterns and visual standards through to dev handoff.
End-to-end digital products across mobile and web for multiple verticals — from discovery and research to prototyping and final delivery. Independent client management, scope and timelines.
Certification — advanced prototyping and interaction patterns.
Certification — user research, usability testing and design systems.
Foundation in visual design, typography and editorial systems.
Calibrated against real production projects.
A look at how I approach a project end-to-end. The same 4 phases I bring to every team — adapted to your sprint cadence, design system and stack.
Product goals, user assumptions, tech constraints. I read the brief and challenge it.
Current surface, key flows, existing design system — what's broken and what's worth keeping.
Who decides, who builds, who's blocked. Where the friction lives before design starts.
Interviews, surveys or analytics — synthesised into patterns, not just quotes.
Where every screen lives, what it does, how users move. Architecture before pixels.
What we're testing, what success looks like, how we'll know it worked.
Low-fi to validate logic and IA. No pixels until the structure holds.
Production-ready screens — tokens, components, states, motion. Built to hand off.
Maze or moderated. Iterate on what users actually do, not what they say they'd do.
Specs, motion, edge cases. I pair with engineers — not hand off and disappear.
Review staging until it matches Figma. No drift, no negotiated corners.
What the metrics say. What to keep, what to cut, what ships in the next cycle.
Tell me what challenge your product is facing - or what you'd like to improve.
You found me. Let's talk.
Product design, AI UX & systems — open the door below or keep exploring.